– Switch terrain shadows to be single sided instead of double sided to decrease GPU usage. – Tuned blood visual effects to improve performance during firefights. – Added functionality for reducing the number of visual effects spawned on player models, to prevent frame drops when using scattershot weapons. – Fixed an issue stopping the red X during tree harvesting from sometimes not moving and subsequently not functioning. – Fixed an issue causing shops/vendors’ UI to be navigatable with the right stick. – Fixed an issue which could cause cliffs to spawn on top of some monuments. – Picking up workbenches will now reduce their durability. – Fixed the locked crate so that shooting the laptop delays the countdown. – Candles now turn off when underwater, like they should. – Adjusted the scale of the ‘wounded’ screen for PS4. – Fixed an issue with tables causing clipping. – Fixed scientists from being able to shoot themselves when aiming upwards. – Fixed an issue causing scientists to fire at each other. – Fixed an issue which caused night time to be brighter than usual.
– Fixed missing collision on airfield hangar door. – Fixed an issue which would sometimes cause the default crafting view to show up before loading in the current crafting view. – Potential fix for the puzzle related items (Such as fuse boxes) going missing for clients. – Fixed an issue that could stop players from being able to use a rowboat. – Fixed an issue causing players to die right after they respawn, if their previous body fell to the ground from a large height. – Fixed an issue with the shadows on the lamps.
– Fixed instances of objects popping into view caused by recent FOV Changes. – Fixed camera movement to feel more natural at different frame rates. – Fix animals / helicopters being able to target players when in safe zones. – Fixed an issue which would cause projectiles (Such as hatchets, rocks etc) to get deleted when being dropped onto an existing item. – Fixed an issue that could cause the sky to flicker. – Fixed an issue causing players to be able to clip through specific objects. – Fixed players not being able to attach a flashlight to the thompson. – Fixed profile switches causing a hang on Xbox. – Fixed a server side recursive call which could cause a server to crash. – Fixed a crash that could happen when on standby/sleep resume. – Reduced chainsaws fuel consumption to be in line with the Steam version. – Power substations no longer irradiate players.
Rust then received a port to consoles from UK studio Double Eleven earlier this year, and it’s fast become a popular multiplayer survival title on both PC and console platforms.įor the full breakdown of the latest update’s patch notes, see below: The original PC iteration was developed by indie outfit Facepunch Studios, and was released into Steam Early Access back in 2013. All blueprints will be wiped from servers when the new Tech tree is live.Īdditionally, there’ll be new gestures, new ways to build, much larger map seeds, improved gun handling, performance optimizations, and even a brand new Combat knife.
The most meaningful addition is a new Tech tree, which players can use to spend scrap and unlock different branches and abilities without having to rely on random blueprints anymore.
Specifically, the new patch – officially dubbed Update 1.20 Devastation Unleashed – adds a bunch of quality of life improvements, bug fixes, and even some new features to the first-person open-world survival experience.
A new update has just been rolled out for multiplayer survive-’em-up, Rust: Console Edition, and it’s available to download now on PS4 and Xbox One.